Sofia Mendes · Curitiba, Brazil
Game Programmer · Roblox · UEFN · Unity
Graduated in Systems Analysis and Development, with three years of experience developing and publishing games on the Roblox platform, reaching diverse player communities. Skilled in building immersive maps and gameplay systems using UEFN with Verse scripting, and experienced in 2D and 3D game development in Unity, holding a Unity Certified Associate: Programmer credential.
My work combines programming, game design and storytelling: custom systems, interactive mechanics, progression loops, modular tools and dynamic worlds in Roblox Studio (Lua) and UEFN (Verse).
I combine strong technical expertise with a results-driven mindset, focusing on delivering high-quality, scalable solutions. Passionate about programming and game development, committed to continuous learning and quick to adapt to new technologies and challenges.
From a creative internship to technology director, always writing game code.
Architecture, pipeline and the technical decisions behind the studio projects, across Roblox and UEFN.
Immersive, player-driven experiences across User-Generated Content platforms, focusing on gameplay, narrative and social engagement. Custom systems and interactive mechanics in Roblox Studio (Lua) and UEFN (Verse).
Two and a half years programming games at one of the largest technology companies in Brazil.
The platforms and studio catalog she works on day to day.
Universidade Anhembi Morumbi
Universidade do Vale do Itajaí (Univali)
Universidade do Vale do Itajaí (Univali)
Escola SENAI de Informática