
Felipe Reis · São Paulo, Brazil
Game Designer · UGC Developer
With degrees in Systems Analysis and Development and Digital Games, I turned a hobby into a career once the industry finally started growing in Brazil. Today I work as a game designer and Unreal Engine developer focused on UGC: prototyping ideas fast, testing concepts inside the engine and taking whatever works all the way to launch.
What drives me is understanding what fascinates people about games. I like observing that psychology and using it to sharpen the player experience, one decision at a time. I play everything, from indie to AAA, and lately I have been hooked on souls-likes and mobile.
In 2020 I founded Eldritch Games, which today serves brands like Red Bull, Walmart and Compass UOL while running its own original projects. I am also the co-creator of Camp Wars, a five-year dream that built an engaged community before it even became a finished product. I still want to ship games independently, fully aware that doing it alone is impossible: that is why I build a team.
Eleven years in the workforce, six of them dedicated to games.
Design direction and mechanics definition across the studio projects.
End-to-end development in Unreal Editor for Fortnite.
Founded and runs the studio: creative vision, client relationships and delivery of both original and outsourced projects.
Design leadership on high-reach Fortnite maps, including Crime Tycoon, Hero City and Chicken Farm Tycoon.
Supporting technology leadership over three and a half years.
Before games: three years in support and customer service, where I learned to listen to users and turn problems into solutions.
Projects I led or co-created, across original titles and client work.
Centro Universitário Belas Artes de São Paulo
FIAP
Instituto Educacional Filomena de Marco